Welcome to Zhao Dong's (董朝) homepage



I am currently a Senior Research Lead & Manager at Meta Reality Labs Research building next-gen human-centric computing platform for AR/VR/Metaverse. Previously, I served as the Graphics Research Lead at the Technology Development Group of Apple, a Principal R&D Engineer with Autodesk's Cloud Rendering Service team, and a Postdoctoral Researcher at the Program of Computer Graphics of Cornell University

In 1997, I was enrolled in Zhejiang University. After earning my bachelor’s degrees, I started my research journey by pursuing my M.S. degree at the State Key Lab of CAD&CG of Zhejiang University. During this time, I had the privilege of working under the guidance of Prof. Qunsheng Peng and Prof. Wei Chen, exploring fascinating problems in graphics research. In September 2005, I embarked on my Ph.D. journey at the Computer Graphics Group of the Max-Planck-Institut für Informatik in Saarbrücken, Germany, under the supervision of Prof. Dr. Hans-Peter Seidel. My Ph.D. research focused on GPU-based real-time rendering, where I had the opportunity to collaborate closely with Prof. Jan Kautz. Throughout my academic journey, I also visited the Internet Graphics Group at MSRA,working with Prof. Xinguo Liu and Computer Graphics Group at MSR, under the mentorship of Dr. John Snyder. These experiences, alongside the invaluable mentorship of my advisors, have profoundly shaped my research and career. I am deeply grateful for the knowledge and inspiration I have gained from them.

















 Research Interests Academic Activities Education  Professional Experiences  Publications 
  • 3D Object/Scene Reconstruction
  • Inverse/Differentiable Rendering
  • Generative AI for 3D (Gen3D)
  • Neural/Real-time/Offline Rendering
  • Photorealistic Materials & Lighting
  • Paper Committee Member for: 
    • ACM SIGGRAPH 2025
    • ACM I3D 2012-2016
    • PACIFIC GRAPHICS 2012-2016
    • CAD/Graphics 2013
  • Paper Reviewer for: 
    • SIGGRAPH; SIGGRAPH ASIA; CVPR/ICCV/ECCV, Eurographics Symposium on Rendering (EGSR); High Performance Graphics; Eurographics; ACM I3D; Pacific Graphics;...
    • ACM Transactions on Graphics (TOG); IEEE Transactions on Visualization and Computer Graphics (TVCG); IEEE Transactions on Image Processing (TIP); Computer Graphics Forum; the Visual Computer; Information Sciences; Neurocomputing; Journal of Computer Science and Technology;... 



CVPR 2024 Texture Dreamer

Yu-ying Yeh, Jia-Bin Huang, Changil Kim, Lei Xiao, Thu Nguyen-Phuoc, Numair Khan, Cheng Zhang, Manmohan Chandraker, Carl Marshall, Zhao Dong, Zhengqin Li. "TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion", Proceedings of CVPR 2024). (Project Page, Paper).

CVPR 2024 NeRF Analogy

Michael Fischer, Zhengqin Li, Thu Nguyen-Phuoc, Aljaž Božič, Zhao Dong, Tobias Ritschel, Carl Marshall. "NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs", Proceedings of CVPR 2024). (Project Page, Paper).

CVPR 2025 IRIS

Zhi-Hao Lin, Jia-Bin Huang, Zhengqin Li, Zhao Dong, Christian Richardt, Tuotuo Li, Michael Zollhöfer, Johannes Kopf, Shenlong Wang, Changil Kim. "IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images", arXiv Print 2024. (Project Page, Paper).

EGSR 2024 Uncertainty

Zhiqian Zhou, Cheng Zhang, Zhao Dong, Carl Marshall, Shuang Zhao. "Estimating Uncertainty in Appearance Acquisition", EGSR 2024 . (Paper).

SIGAsia2023 Diff. Indirection

Sayantan Datta, Carl Marshall, Derek Nowrouzezahrai, Zhao Dong, Zhengqin Li. "Efficient Graphics Representation with Differentiable Indirection", Proceedings of SIGGRAPH Asia 2023). (Project Page, Paper).

TOG2023 ML Lighting

Zhengqin Li, Li Yu, Mikhail Okunev, Manmohan Chandraker, Zhao Dong. "Spatiotemporally Consistent HDR Indoor Lighting Estimation", ACM Transactions on Graphics (TOG), 2023. (Presented at SIGGRAPH Asia 2023). (Paper).

ICCV2023 Neural-PBIR

Cheng Sun, Guangyan Cai, Zhengqin Li, Kai Yan, Cheng Zhang, Carl Marshall, Jia-Bin Huang, Shuang Zhao, Zhao Dong. "Neural-PBIR Reconstruction of Shape, Material, and Illumination", ICCV 2023. (Project Page, Paper).

HPG2023 PSAO

Thomas Neff, Brian Budge, Zhao Dong, Dieter Schmalstieg, Markus Steinberger. "PSAO: Point-Based Split Rendering for Ambient Occlusion ", High-Performance Graphics (HPG) 2023. (Paper & Video, Talk).

EGSR2023 PBDR volume

Zihan Yu, Cheng Zhang, Olivier Maury, Christophe Hery, Zhao Dong, Shuang Zhao. "Efficient Path-Space Differentiable Volume Rendering With Respect To Shapes ", Eurographics Symposium on Rendering (EGSR) 2023. (Project Page, PDF(Preprint)).

SIGASIA2022 PBDR Pixel

Zihan Yu, Cheng Zhang, Derek Nowrouzezahrai, Zhao Dong, Shuang Zhao. "Efficient Differentiation of Pixel Reconstruction Filters for Path-Space Differentiable Rendering", ACM Transactions on Graphics (TOG), 41(6), 2022. (Proceedings of SIGGRAPH Asia 2022). (Project Page, PDF(Preprint)).

SIGASIA2022 WOL

Krzysztof Wolski, Laura Trutoiu, Zhao Dong, Zhengyang Shen, Kevin MacKenzie, Alex Chapiro. "Geo-metric: A Perceptual Dataset of Distortions on Faces", ACM Transactions on Graphics (TOG), 41(6), 2022. (Proceedings of SIGGRAPH Asia 2022). (PDF(Preprint), Code/Data).

SIG2022 PBDR Envlight

Kai Yan, Christoph Lassner, Brian Budge, Zhao Dong, Shuang Zhao. "Efficient Estimation of Boundary Integrals for Path-Space Differentiable Rendering", ACM Transactions on Graphics (TOG), 2022. (Proceedings of SIGGRAPH 2022). (Project Page, PDF(Preprint), Supplemental Material).

SIG2022 Neural SM

Sayantan Datta, Derek Nowrouzezahrai, Christoph Schied, Zhao Dong. "Neural Shadow Mapping", Proceedings of SIGGRAPH 2022. (Project Page, PDF(Preprint), Supplemental Material, Video).

EGSR2022 Mesh SDF

Guangyan Cai, Kai Yan, Zhao Dong, Ioannis Gkioulekas, Shuang Zhao. "Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries", Eurographics Symposium on Rendering (EGSR) 2022. (Project Page, PDF(Preprint), Supplemental Material.

SIG2021 PBDR Sampling

Cheng Zhang, Zhao Dong, Michael Doggett, Shuang Zhao. "Antithetic Sampling for Monte Carlo Differentiable Rendering", ACM Transactions on Graphics (TOG), 40(4), 2021. (Proceedings of SIGGRAPH 2021). (Project Page, PDF(Preprint), Supplemental Material).

EGSR2021 PBDR Object Scan

Fujun Luan, Shuang Zhao, Kavita Bala, Zhao Dong. "Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering", Eurographics Symposium on Rendering (EGSR) 2021. (Project Page, PDF(Preprint), Supplemental Material).

EGSR2021 PBDR Room Recon

Merlin Nimier-David, Zhao Dong, Wenzel Jakob, Anton Kaplanyan. "Material and lighting reconstruction for complex indoor scenes with texture-space differentiable rendering", Eurographics Symposium on Rendering (EGSR) 2021. (Project Page, PDF(Preprint), Supplemental Material).

SIGAsia 2016 Wood

Albert Julius Liu, Zhao Dong, Miloš Hašan, Steve Marschner. "Simulating the structure and texture of solid wood", ACM Transactions on Graphics (TOG), 35(6), 2016. (Proceedings of SIGGRAPH Asia 2016). (PDF(Preprint), Video(Youtube), BibTex).(This 3D procedural wood BRDF has been fully integrated into the Autodesk 3DS Max and Autodesk Fusion 360, and you can try it for free).

TOG 2015 BRDF

Zhao Dong*, Bruce Walter*, Steve Marschner, Donald P. Greenberg. "Predicting Appearance from Measured Microgeometry of Metal Surfaces", ACM Transactions on Graphics (TOG), 35(1), 9:1 - 9:13, 2015. (*Joint first authors.) (To be presented at SIGGRAPH 2016). (PDF(Preprint), Supplemental(Kirchhoff), Supplemental(EllipsoidNDF), Video, BibTex).

TOG 2015 Luminaire

Edgar Velázquez-ArmendárizZhao Dong, Bruce Walter, Donald P. Greenberg. "Complex Luminaires: Illumination and Appearance Rendering", ACM Transactions on Graphics (TOG), 34(3), 26:1 - 26:15, 2015. (to be presented at SIGGRAPH 2015). (Project Page, PDF(preprint), Slides, BibTex).

TOG 2014

Kun Xu, Yan-Pei Cao, Li-Qian Ma, Zhao Dong, Rui Wang, Shi-Min Hu. "A Practical Algorithm for Rendering Interreflections with All-frequency BRDFs", ACM Transactions on Graphics (TOG), 33(1), 10:1 - 10:16, 2014. (to be presented at SIGGRAPH 2014). (Project Page, PDF(Preprint), Video, Slides, BibTex).

SIGASIA 2013

Kun XuWeilun Sun, Zhao Dong, Dan-Yong Zhao, Run-Dong Wu, Shi-Min Hu. "Anisotropic Spherical Gaussians", ACM Transactions on Graphics (TOG), 32(6), 209:1 - 209:11, 2013. (Proceedings of SIGGRAPH Asia 2013). (PDF(Preprint), Supplemental PDF, Video, Slides, BibTex).

TVCG 2013

Yubo ZhangZhao Dong, Kwan-Liu Ma. "Real-time Volume Rendering in Dynamic Lighting Environments using Precomputed Photon Mapping ", IEEE Transactions on Visualization and Computer Graphics (TVCG), volume 19, issue 8, August 2013, (PDF(Preprint), Video(H.264 codec), BibTex).

TVCG 2011

Chunxia Xiao, Meng Liu, Yongwei Nie, Zhao Dong. "Fast Exact Nearest Patch Matching for Patch-Based Image Editing and Processing ", IEEE Transactions on Visualization and Computer Graphics (TVCG), volume 17, issue 8, August 2011, (PDF, BibTex).

PG 2010

Baoguang YangZhao Dong*Jieqing FengHans-Peter SeidelJan Kautz. "Variance Soft Shadow Mapping ", To Appear in Computer Graphics Forum (Proceedings of Pacific Graphics 2010. Result image is selected for Back Cover of the proceedings.). (*The first two authors contributed equally.). (PDF(Preprint)BibTexVideo(Xvid Codec)SlidesProject Page).

Informatik Spektrum

The image of our I3D'10 paper has been selected as the Cover Image of Informatik Spektrum, Volume 33, Issue 3, June 2010.

I3D 2010 Poster

Zhao DongBaoguang Yang. "Variance Soft Shadow Mapping ", To Appear in ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2010, Poster (PDF, Poster,BibTexVideo(Xvid Codec)).

I3D 2010

Wei HuZhao Dong*Ivo IhrkeThosten GroschHans-Peter Seidel. "Interactive Volume Caustics in Single-Scattering Media ", To Appear in ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2010 (Result image is selected for Back Cover of the proceedings.). (*The first two authors contributed equally.). (PDF(Preprint)BibTexVideo(Xvid Codec),SlidesProject Page).

VMV 2009

Zhao DongThosten GroschTobias RitschelJan KautzHans-Peter Seidel. "Real-time Indirect Illumination with Clustered Visibility ", Accepted by Vision, Modeling, and Visualization Workshop (VMV) 2009, (PDFBibTexVideo(Divx Codec),Slides).

SIGGRAPH 2008

Thomas AnnenZhao Dong*Tom mertensPhilippe BekaertHans-Peter SeidelJan Kautz. "Real-Time, All-Frequency Shadows in Dynamic Scenes ", ACM Transactions on Graphics (TOG), (Proceedings of SIGGRAPH 2008) (*The first two authors are sorted by the alphabetic order of their last names). (PDFBibTexVideo(Divx Codec)Slides,Project Page).

the Visual Computer

Xinguo LiuZhao DongQunsheng PengHujun Bao. "Caustics Spot Light for Rendering Caustics ", to Appear in the Visual Computer ( Best ranked paper accepted by Computer Graphics International 2008 ). (PDFBibTex).

Informatik Spektrum

The image of our PG07 paper has been selected as the Cover Image of Informatik Spektrum, Volume 30, Issue 6, December 2007.

PG07

Zhao DongJan KautzChrisitan TheobaltHans-Peter Seidel. "Interactive Global Illumination Using Implicit Visibility ", Accepted by Pacific Graphics 2007 (oral paper), (PDFBibTex,Video(Divx Codec)Presentation(PPS file)).

IEEEMM

Mingli Song, Zhao DongChrisitan Theobalt, Huiqiong Wang, Zicheng LiuHans-Peter Seidel. "A General Framework for Efficient 2D and 3D Facial Expression Analogy", IEEE Transactions on Multimedia, Volume: 9, Issue: 7. (Video,BibTex).

PG04

Zhao DongWei ChenHujun BaoHongxin ZhangQunsheng Peng. "Real-time Voxelization for Complex Polygonal Models ", In Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2004)(PDF,PPT,BibTex).

High-quality Point-based rendering

Zhao DongWei Chen, Long Zhang and Qunsheng Peng. " Balancing CPU and GPU: Real-time Visualization of Large Scale 3D Scene ". In The Third International Conference on Grid and Cooperative Computing (GCC 2004), VVS workshop (Visualization and Visual Steering), Wuhan, October. 2004. Lecture Notes in Computer Science, Springer Verlag.